Alexandru Romanciuc

Unity Developer

Unity Developer with 10+ years of experience developing games, training platforms, and interactive applications.

Co-founder of Black Mermaid and sole programmer behind Moonscars, a commercially released action-platformer shipped across PC, Nintendo Switch, PlayStation, and Xbox platforms.

Experienced in gameplay programming, game AI systems, editor tools, software architecture, and cross-disciplinary collaboration.

Engines & languages

  • Unity
  • C#
  • C++
  • cocos2d-x
  • OpenGL

Engineering

  • Gameplay systems
  • Game AI
  • Software architecture
  • Editor & authoring tools
  • Save/load
  • Level streaming
  • Localization
  • Data pipelines
  • UI systems

Platforms

  • PC
  • Nintendo Switch
  • PlayStation 4/5
  • Xbox One / Series X|S
  • iOS
  • Android

AR / VR / XR

  • SteamVR
  • HTC Vive
  • Vuforia
  • Cardboard VR
  • Microsoft HoloLens

Production

  • Technical leadership
  • Effort estimation
  • Milestone planning
  • Budgeting
  • Publisher communication

–

Unity Developer

Althimis

  • Contributed to the development of a platform used for training exercises, mission planning, collaboration, and operation readiness workflows.
  • Developed editor and content-authoring tools for creating, configuring, and managing modular virtual environments, alongside systems for content configuration and management.

–

Unity Developer, Project Lead

Black Mermaid

  • Co-founded the studio and served as the sole programmer throughout the development of Moonscars, from prototype to commercial release and post-launch support.
  • Owned all technical aspects of the project, including gameplay systems, combat, AI, save/load functionality, tools development, and software architecture.
  • Designed and implemented the game's AI framework, powering all enemy behaviors throughout the project, and extended the same node-based architecture to support dialogue trees and scripted event systems.
  • Played a key role in project planning, budgeting, milestone preparation, publisher communication, and day-to-day production coordination while providing technical leadership throughout development.
  • Shipped Moonscars on PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S. Continued supporting the title through two years of post-launch updates and maintenance.

–

Unity Developer

Bully! Entertainment

  • Contributed to commercial AR, VR, mixed reality, educational, and branded entertainment projects, including DreamWorks Color, DreamPlace, and Kellogg's Marvel Civil War VR.
  • Developed gameplay systems, UI, AR functionality, and reusable VR tooling while collaborating within multidisciplinary teams on rapid-turnaround client projects.

–

Unity Developer

Bright Games

  • Developed casual Match-3 games for PC.

–

Cocos2d Developer

Fruitware

  • Developed gameplay features and UI systems for a multiplayer mobile game using C++ and Cocos2d.
Education
Moldova State University
Bachelor Degree in Computer Science
2011 – 2014
Languages
Romanian — Native
Russian — Native
English — Professional
Location
Moldova