Moonscars
FeaturedMoonscars is a commercially released 2D action-platformer inspired by the Soulslike and Metroidvania genres.
As the sole programmer, I was responsible for all technical aspects of the project from early prototypes through release. Over 4 years of development and 2 years of post-launch support, I designed, implemented, and maintained the systems required to ship a complete commercial game.
These included gameplay systems, UI, save/load functionality, custom editor tooling, localization support, level streaming, Nintendo Switch porting, and overall software architecture. I also designed and implemented a custom AI framework that powered all enemy behaviors in the game and was later extended to support dialogue trees and scripted event systems.
Beyond development, I played a key role in project planning, budgeting, milestone preparation, effort estimation, publisher communication, and production coordination. I was responsible for technical planning and decision-making throughout development, while major project direction and production priorities were determined jointly with my co-founder. I also acted as the primary technical contact for localization and external development partners supporting the game's multi-platform release.